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Shell 1 2 connecting bridge
Shell 1 2 connecting bridge





Fortunately, it's not, with a little thing called dying. Strut D (Sediment Pool)īoth of these guys won't give up their tags unless they're intimidated even further, and since we don't have the SOCOM suppressor yet, that might sound like a problem. Pliskin will have knocked out this guy, so wake him up with coolant and hold him up (06/44) 013 Yu Ya Nan. Meet Stillman, and after mashing to skip all those cutscenes, all that's left to do in here is hit the node in the room to the left of where Stillman is hiding in. When Pliskin gives you the SOCOM, the suppressor won't be right behind you this time rather, it's where it would reasonably be, inside Strut F. After him, hold up his buddy on the other side (05/44) 006 William R Kelly and continue into Strut B. Go for the guy on the right first, since he won't be moving much when you're walking in on him (04/44) 007 Ryosuke Sugie. AB Connecting BridgeĪs before (you'll notice that these dog tag runs will be very similar to each other), two guards patrol this bridge on the left and right. Although you may be inclined to skip them due to having played the game before, this is how you'll know where soldiers and bombs are, so I advise accessing them on every difficulty. Hold him up for his tag (03/44) 004 Akihide Yonekura, and access the node with. In Strut A, this guard will patrol the node in the center of the room. You'll have to activate the nodes in each Strut to be able to see it, which is, of course, very useful. On this difficulty and up, the radar won't appear on its own. When you've got a spot to hold them up, do so for (01/44) 001 Emiko Yokoshima and (02/44) 002 Terry Cheung. There's a little alcove of junk in the center of the room that you can hide in when they return to their normal patrols.

shell 1 2 connecting bridge

Once you have it, continue to the area with the two KO'd guards.Īfter activating the node, the two will wake up at relatively the same time. To find it, flip over the railing next to a chainlink fence in order to get past it. This time, the M9 isn't under the shelves next to you.

shell 1 2 connecting bridge

If this is your third time playing the Plant (as was suggested), Raiden and Snake should be wearing some groovy shades for the entire game (every third playthrough of the same Incident causes this to happen). To continue from your Very Easy save (which you have to do), choose Load Game from the menus and load your finished Very Easy save.







Shell 1 2 connecting bridge